

It can even automatically clear the loop for you once it’s faded out. Automatic fades up and down to allow smooth transitions in your playing.Ability to sync multiple instances of the plug-in running at once.Output of MIDI clock messages to synchronise other applications to the plug-in.Loop length can be set in terms of the host's tempo setting.‘Freeze Loop’ feature lets you freeze the audio into a perfect loop, no matter what other settings are in effect.Four feedback taps (left to left, left to right, right to left and right to right) with independent delay time and feedback settings, for ping-pong effects, stereo delays etc.‘Tape Sim’ section to emulate the signal degradation of vintage tape echo machines.Multimode filter and saturation in the feedback loop.!smoothly change the delay time (as if changing the head gap on a tape delay).The delay simulates an old-style tape delay, meaning you can You can set the loop time while recording your first phrase. Really long maximum delay (3600 seconds - that's one hour).(If you're unfamiliar with the concept/genre of looping, pay a visit to The key features of Augustus Loop that make it more than just a big delay effect are: RegisterOSCPathForParameterNormalized( path, param )!Īugustus Loop is an emulation of a tape-based delay effect, with some extra features to facilitate its use as a looping device. RegisterOSCPathForParameter( path, param )! SetOthersGUIBoolValue( other, id, value )! RequestPeriodicCallback( interval, function )! RequestTimedCallback( interval, function )! unregisterUpdate i:param s:returnUrl s:returnPath! registerUpdate i:param s:returnUrl s:returnPath! getInfo i:param s:returnUrl s:returnPath! getNumParameters s:returnUrl s:returnPath! SendOSC( address, path )!Ĭontrol:setVisible() / control:isVisible()! ValueDisplay:setPosition( id, x, y, w, h )!įunctions callable from luaButton functions TextField( param, label, x, y, w, h )!ĭelaySlider( x, y, w, h, orient, u, v, du, dv )! LuaButton( function, label, tooltip, type, x, y, w, h, u, v )! Slider( param, x, y, w, h, orient, u, v, du, dv )! SetGroupActiveColour( r, g, b, a ), setGroupInactiveColour( r, g, b, a )!
